Our Disciplines
UX and UI design for products
We design product interfaces: the flows people move through, the screens they see, and the design system that keeps the two consistent as the product grows.
Design here is not a deliverable that gets thrown over a wall. Our designers work alongside the engineers building the thing, which is the difference between a handsome mockup and a shipped interface that survives contact with real data.
What you get
- Product and UX design
- Flows, information architecture and interaction design worked out before the visual layer, because that is where most usability problems are created.
- Interface design
- High-fidelity screens covering the states that actually occur — empty, loading, error and overflowing — not just the demo state.
- Design systems
- Tokens, components and rules so the tenth screen looks like the first without a designer redrawing it.
- Prototypes
- Interactive prototypes for testing a flow with users before it becomes expensive to change.
- Accessibility review
- Contrast, focus order, keyboard paths and semantics checked against WCAG AA as part of design rather than as a remediation project later.
- Design-to-code handoff
- Specs and assets prepared for the engineers who implement them, with the designer available while it is being built.
Technologies we work in
What comes up most often — not a boundary. Teams are assembled per engagement, so we staff for the stack your project actually uses.
Design
Prototyping
Handoff
How we work
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Understand users and constraints
Who uses this, what they are trying to finish, and what the product genuinely cannot change.
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Structure before surface
Flows and hierarchy resolved first. Visual design applied to a structure that already works.
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Design the real states
Every screen designed for the messy cases as well as the ideal one.
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Validate
Prototype and test the flows where being wrong would be costly.
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Support implementation
The designer stays involved through the build, because that is when the compromises get made.
Senior engineers, in your time zone
There is no junior bench here, so there is nobody to rotate onto your work to keep a seat warm. And because the team works from Argentina, you get a full working-day overlap with North America — questions get answered the same day, not the next one.
Work we can show you
4foodies
A social food-discovery iOS app — design, build and release. It is the one client project we can publish, so it is the one we point to rather than a wall of logos we cannot show you.
Visit 4foodies.appCommon questions
Can you work with our existing brand?
Yes. Most engagements extend an established visual identity rather than replacing it. We work within your brand's rules and tell you where they conflict with usability.
Do you do research, or just visuals?
Both, scaled to the decision. Sometimes that is a full round of user interviews; sometimes it is an afternoon reviewing your support tickets and analytics. We would rather do the right amount than a standard amount.
Who actually works on my project?
Senior engineers, every time. WizardsLabs has no junior bench to keep busy, so there is no one to rotate onto your work to fill a seat. Each engagement is staffed with hand-picked engineers matched to what you are building.
How does the time-zone overlap work?
The team works from Argentina, which sits within one to three hours of US Eastern for most of the year and keeps a full working-day overlap with every North American time zone. Stand-ups, pairing and same-day answers all happen in normal business hours for both sides — not at the edges of the day.
Can you design without building it?
Yes — design-only engagements are fine, and we prepare the handoff so your engineers are not left interpreting a picture.